Today we will be guiding you through all Archero armors and we will be ranking all the best armor from best to worst and go for their pros and cons and the damage numbers.
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Archero Armor Tier List
You may not agree with me and that’s perfectly okay. Always adjust to your preference and most importantly your play style. Tier list may change depending on their rarity, the chapter you’re on, Hero you are using, and items you have equipped. With that let’s get into it…
All armors will be compared in the epic forms that will have a base effect, rare effect, and a unique epic effect. All armors have a rare effect of plus 20% extra healing from the red hearts.
Tier-1: Vest Of Dexterity
Splash Damage ticks once per second dealing 80% of your base damage and only one target is hit for 80%. Any other target nearby you will be hit for 25%. This damage is affected by abilities and boost but not affected by the weapon modifier.
- Chance to dodge a whole attack regardless of enemy type. While it does say 7% dodge chance it’s basically a 7% chance to dodge a melee attack or a projectile attack.
- Great for all types of levels both boss levels and mob levels.
- Avoids full damage attacks which becomes really high as chapters and events scale high.
- This may be a very big con for some players, it is the most unreliable armor over previous armors because it is a chance-based.
- If you do not like to rely on chance vests is not for you and I would say you should just ignore it.
- Because it is a chance base the other armors have the advantage of a base stat that is active all the time.
It is placed first because of the Dodge stat and if you don’t like relying on chance then I would say ignore Vest of Dexterity.
There is an argument where some players have said that dodge is not good anymore because it is not additive. Well, that does make Dodge not as good as we thought it was, it is still strong. Just because the calculations are less it does not make it bad.
I feel that some players are stuck on thinking about how great they thought it was and not for what it actually is. And if you just think about what it is, it’s still fantastic but remember it is less reliable and it always has been. The cons have not changed and that’s what happens when you rely on chance.
I value Dodge a lot because when it does proc it makes a huge difference. For example, let’s say I have 10,000 health and I get hit around for 8,000 damage on a boss which is how much I take from the daily events.
The chance to avoid 8,000 damage is very much worth it to me over let’s say the 10% projectile resistance. This means I would take 7,300 damage from a projectile. But once I get hit again I have the chance to dodge it once again and still keep my 10,000 health while the next hit with my projectile resistance is death.
That is why we value Dodge even though it is a chance base. There is a counter-argument as well and that again is why chances are unreliable. So same scenario, if I had 10,000 health and I get hit for around 8,000 damage I would still get the projectile resistance and I may not get the Dodge at all. This is why some players don’t like chances, it is a gamble to rely on and you’d either be lucky or unlucky. It’s all situational and there really is no right answer.
Tier-2: Phantom Cloak
You might be wondering why we placed Panthom Cloak in second place. It is a mixture of two things and there is a lot of cons. It Honestly took us a while to figure out why players we’re favoring Phantom Cloak.
The freeze lasts for 1.13 seconds and damage will only proc on the enemy you take damage from. The damage also deals with 300% of your base damage so basically double the damage. And it does not increase with weapon modifiers, abilities, or boosts.
- It has better potential to save you from bad situations over the previous three armors.
- Takes enemy or enemies out from the fight for a few seconds.
- Gives you an extra few hits against glowing bosses.
- Freezes enemies and deals with high single target damage.
- Projectile resistance is the most likely source of damage we struggle with in most cases. Most useful with bosses and certain enemies.
- Super situational to use.
- For the pros to work it requires you to take damage.
- Does the least damage overall in comparison to all armors.
- There is a bug and the freeze does not always proc which means there is some unreliability to this armor.
- The freeze does less for those with weaker weapons. For example, the freeze gives you a 1.13 seconds window to attack the enemy.
- This armor is bad for enemies who are in sync. For example in chapter 11 with the Medusa and Candle mobs that are in sync, the freeze will put them out of sync if you get hit by one of them.
- You may get hit by a ranged enemy and freeze that enemy but you may be targetting and be blocked off by melee enemies voiding the usefulness of that freeze.
It is a big jump from the last place to second place however we place it 2nd because projectile resistance played a big part. While the epics stat is extremely situational it is still decent. But let’s say Void Robe had the projectile resistance instead of Phantom Cloak? Then I personally would place Void Robe in second place of a Phantom Cloak.
So projectile resistance played a huge part in this placement. But the biggest problem is that we find this gear better for those who have better gear in general than for those who do not.
The items started emerging as one of the best because of chapters 13 and 14. We also find this great against bosses and I have tried it against the tentacle mob in chapter 13. It can help you in tough situations and it is a great counter against specific things you may struggle with. The epic stat is better than the epic stat of the previous two armors in boss chapters and boss levels.
The Phantom Cloak is very situational and very high-risk but it could save you from a high-risk situation. Well it does require you to take damage for the pros to work it but still has more pros than the previous three armors and it highly depends on your playstyle as well.
Tier-3: Void Robe
We’ve placed a void robe in third place over the Golden Chestplate mainly because of the epic effect. While the epic effect is not the most important stat of the armor, Void Robe’s epic effect has proved to be much more useful than Golden Chestplate.
The poison ticks once per second and deals 40% per tick of your base damage. It does not increase weapon modifiers, abilities, or boosts.
- Counters 10% damage from melee enemies which becomes more valuable in later chapters.
- Poisons all monsters in the room automatically no matter where they are.
- The best armor for damage for enemies in hard-to-reach places.
- Does the most damage overall out of all armor items.
- Best epic effect out of all epic effects for armor.
- Collision damage at least in the earlier chapters is not the highest source of damage.
In terms of the rest stat, Golden Chestplate does have a better overall stat of +5% damage resistance to all sources over Void Robe’s 10% collision damage resistance. While it is 5% less in collision damage it is 5% more in ranged damage for Golden Chestplate. Despite that, Void Robe’s epic stat is the strongest set of all in the armor items and cannot be ignored.
Tier-4: Golden Chestplate
The flame damage takes 5x per second and deals 10% of your base damage. It does not increase the weapon modifiers, abilities, or boosts.
- Resists 5% damage to all types of enemies.
- The flame damage does help against melee enemies or other nearby enemies.
- You have to be close to the enemy for the flame damage to kick in.
We’ve placed Golden Chestplate last because while the stat is pretty great with 5% resistance to all sources the epic effect is lacking.
Wrapping it up!
Remember this is just our opinion, our experience, and our research and we don’t expect everyone to agree with it. So let us know in the comments below regardless of the Tier list on what your favorite armor is.