Today I’ll be guiding you through the new co-op mode and how you and your partner can increase your chances of reaching higher levels.
In this guide, I’ll be going through everything you need to know about co-op, the best heroes, the best weapons and gear, the best abilities, and tips.
Co-op mode is available every single day. It’s a very fun mode and flexible in experimenting with new things.
What Is Co-Op Mode?
Co-op is a mode where you battle monsters with one other player and there are 100 levels in co-op mode. If you’re a new player, co-op mode unlocks after completing chapter 3. You can play co-op mode a maximum of 10 times a day. You do get rewards in co-op mode but it does cap after 3 runs and from that point on you will not gain any rewards until the next day.
There’s a boss level every 10 stages but no Devil or Wheel after boss fights. Co-op mode does not count towards your battle goal and there is no matchmaking or invite system at the moment. Hopefully, that changes in the future but for now, you will have to copy a room code you will get when you create a room and send it to another player.
You Play With Base Stats!
Some really important things to know is you play with base stats. This means no matter what gear or level your hero is on it won’t matter as it is set to the heroes base stats. Here are each hero’s base damage and base health. This is what your stats will be.
I’m sure this is implemented to balance the co-op mode for both players making it rely more on abilities and player skill. Because of this, there are no epic item passives or really any item passive which means players should rethink their setup and adjust accordingly. Talents and all heroes bonuses have also been made redundant.
Stutter-stepping Is Harder
The next thing is stutter-stepping is not the same in co-op. It’s almost impossible and in my experience, it is very hard to do as it depends on connection. Some players are able to stutter-step pretty well with a bad connection but most of the time it’s very hard. Connection and lag play a role in how well you can stutter-step.
Knock-Back Does Not Work
I am not sure if this is intentional, time will tell but because knock-back isn’t working right now this also contributes to the weapon tier list change. If they were to fix knock-back in co-op then I will update this guide after testing the weapons again.
Best Setup For Co-Op Mode
So let’s go for heroes first, for heroes choice only base stats and abilities matter.
Helix, Silvan, and Meowgik are not only the most popular heroes but also the three strongest heroes in most cases. These heroes carry some of the best abilities in the game. But a hero that adds a lot more cooperative play is Rolla.
She does have the highest base attack of all heroes and her ability freezes monsters. This may work very well with another player as one player attacks and Rolla provides crowd control. This means the other player has more space to move and can attack much more frequently. The top heroes for co-op mode would be in no order are…
Strongest hero in the game right now that can provide a lot of damage. For the player using Silvan, removes four abilities from the ability choices. This means overall Silvan also has a higher chance of getting high tier abilities making him even stronger. Not only that, it is a lot easier to get the best abilities in the game because the pet abilities have also been removed.
With what I said previously she has the highest base attack and provides crowd control which is especially useful here due to the no knockback.
Co-op levels have a lot of wall obstacles, Meowgik’s cats can help you safely attack enemies behind walls
Strong hero of course and deals a ton of damage. the only con I found for helix in comparison to the other three heroes with co-op is that he only has damage and doesn’t contribute with any crowd control or safety nets. But he still has very high damage and this makes him perfect to pair up with the other three heroes who do.
Personally, my favorite combination is Rolla with any of the other three heroes. I find Rolla and Silvan to be a great combo due to the high damage and crowd control but that is for players who have paid for the heroes.
Silvan and Rolla are only available with real money. All in all these 4 heroes are the ones I find to be the best for co-op. Despite that just play what you love most and experiment of different combinations.
Co-op mode had a lot of melee enemies and remember there is no knockback at the moment to help you with that. Because of this, it forces you to reposition a lot due to the lack of crowd control which means you rely on getting as many high damage attacks as you can unless you have some abilities that deal with crowd control.
As I said earlier co-op mode only takes in the heroes base stats. However, the game does factor in the weapons damage modifier. For example, using the Death Scythe gives a 145% damage weapon modifier while the Bow is sitting at 100%.
So coming in as the worst weapon for co-op in 6th place is the staff.
Staff – 6Th Place
Staff by itself is a decent weapon but paired out with diagonal arrows and if you add multi-shot to that it becomes the highest damaging weapon and extremely strong. This weapon by far is the strongest weapon with the right abilities in comparison to other weapons with their respective recommended abilities. But it is weak in co-op mode because of its huge con. It takes up too much of the screen, this can make it very distracting for your partner and if you both had the staff with diagonal arrows you might barely see anything.
Not being able to see what’s happening can result in defeat and because the weapon does have a little bit of delay by placing a projector on the ground before firing and you do have to move around a lot it can be a little bit hard to reposition successfully and do damage at the same.
Bright Spear – 5th Place
Again another strong weapon in other cases however it is very slow. The projectile speed is almost instant but because you can’t really stutter-step in co-op the attack animation is too slow for the damage that it deals. What you want to avoid in co-op due to the no knockback is the small window between attacks.
I found that the bright spears window was too big even though the projectile speed was very very quick. A big animation window results in less attack which results in the melee enemies gathering up when you as you aren’t able to attack them fast enough. A big animation window also results in the likelihood of canceling your attack when repositioning.
Death Scythe – 4th Place
Also, a big animation window at a slower speed but has very high damage. This weapon worked very well against melee monsters. Even though there is no knockback which is a huge con for the Scythe as one of the reasons why it’s so strong is because of its knockback. The scythe was able to do a ton of damage despite the slow attack and animation killing the melee monsters quick enough.
Tornado – 3rd Place
High base damage, kills enemies quickly, and the attack speed is also fast. If you are using Tornado please do avoid the abilities Piercing, Bouncy Wall, and Ricochet. It’s especially good combined to freeze however the big projectile may get stuck on walls and crowd the screen.
Brave Bow – 2nd Place
A fast weapon, very flexible in builds, feels smooth and the projectile is small which means fewer distractions.
Saw Blade – 1st Place
This weapon is one of the lower-tier weapons in general. However, in co-op, it shines. With the removal of Epic abilities in general and the speed cap, the saw blade had the worst epic ability in the game but that doesn’t matter here.
Fast attack animation results in a smaller window. This means if you have to reposition, your less likely going to lose out on any attacks which means you might be able to attack just before you move.
It actually does not matter what gear you have because it is not factored in according to my research. I tested different level 1 common item and the stats of each item is not applied. It seems like co-op only factors in the heroes base stats and the weapons damage modifier.
This is to balance the game for both players as I said earlier so if you were to equip a Vest of Dexterity or a Phantom cloak you would not get the max HP increase, the dodge chance, or projectile resistance.
My recommendations are based on mostly distractions. What you absolutely want to avoid unless agreed upon with your co-op partner is when you can, avoid the abilities that can distract or confuse other players especially on weapons with larger projectiles.
For Tornado specifically do not pick up Piercing and avoid Ricochet and Bouncy Wall. Ricochet and Bouncy Wall remove return damage of tornado.
Other than that I also recommend avoiding Diagonal Arrows, Side Arrows, Rear Arrows, Bouncy Wall, star abilities, and ll meteor abilities. These abilities can be very distracting for the other player.
The other abilities I recommend avoiding is Bloodthirst. In my experience after playing co-op many times, this mode is not lacking in heals. Bloodthirst does very little for you in this mode because it does not count to the enemies that your partner kills. So if you had a partner who had a stronger hero and better abilities than you this means they would probably kill more things than you.
And then we have Giant, while this ability can be great if you’re good at dodging I feel that it is much riskier in this mode. There is no knockback in this mode and it is melee monster heavy and also very projectile heavy. Not only that but if the enemy were to lag, the enemy is more likely to hit you.
Abilities I do recommend picking up is Multishot, Rage, Ricochet (unless you are using tornado), Front Arrow, Attack Boost, Crit Boost, and Attack Speed Boost.
I find Dwarf, Freeze Arrow, and Chilling Blast abilities really help against a no knock-back effect. From my research, you do not have Dodge and Agility at all so both of these abilities can help a lot and Invisibility. These are the abilities that I personally find to be the strongest in Co-op mode.
We did a few tests on these and from what I could see is that monsters tend to attack the player who is closest. If your partner is low health, try and take aggro from the monsters. If you see your partner is having trouble, move closer to them to attack the same monster.
Sometimes my partner may have less damage than me and is having trouble killing a skeleton running towards them. I would then run to their side and help them attack the same monster.
These are some tips I found in Co-Op and if you have any of your own let me know in the comments down below.
If you’re looking for coop partners, you can try our Archero groups on Facebook where you can copy and paste your room codes to find someone to play with.