Last time we talked briefly about battles, the different types, about how they’re turn-based. Now let’s show you a little more of what that looks like in an actual battle.
There are always going to be two teams of Champions in a Battle. Your team, and the enemy team.
This may include an AI-controlled Boss, but the principles work the same for everything.
Now, let’s take a look at the two bars above your Champions. That yellow bar is called the Turn Meter, and it is super important.
The Turn Meter decides which Champion gets to go first in a battle, and is determined by a Champions Speed.
In general, Champions with the highest speed get to use their skills and attack the enemy first. The next-fastest Champion takes the next turn, and so on…
Then you’ve got this green bar above the Turn Meter. This represents your Champion’s current Health Points or HP.
This is the amount of damage they can absorb before being defeated.
Each time an attack lands successfully, floating numbers appear showing how much damage has been dealt with the target. Once a Champion’s HP reaches zero, they die and are out of the fight.
The main goal here is to deal as much damage as possible until all Champions on the other side are killed and you win the round.
You might want to check more about how the turn system works and learn how exactly the speed of your champions affects their turn meter.