Knowledge is power when it comes to monster collection games. Going beyond the basics and understanding how something works is just as important as doing the work. That’s why GamerStrat started the Temtem Guide series to help players break down essential topics and walk away ready for battle.
In today’s guide, we break down everything you need to know about Types.
Understanding all 12 types of Temtem and what their strengths and weaknesses are. If they are better offensively or defensively and how the best pair together are all essential elements to building up that perfect team.
TheLividLion from reddit took the time to create this comprehensive visual to help you along the way. We’ll be referring to this throughout the article so go ahead and click the link to download a high-res copy.
Temtem Type Chart
The first thing you need to understand is how exactly this chart works. The 12 types of Temtem are listed on the left and are as follows.
Using this chart you’ll find that the left-hand side represents your side of the battlefield and the Temtem you’re using to attack enemy Temtem. The top row of the chart reflects the list of 12 types as if they were on the opposite side of the field and defending from your attacks. Moving from left to right you can see points labeled 1X, 0.5X, and 2X.
1X means the Temtem attacking or defending will receive Neutral hits and deal with normal damage.
0.5X means the Temtem attacking or defending will receive ineffective hits and deal half damage.
2X means the Temtem attacking or defending will be very effective and deal double damage.
How To Counter Dual Type Temtems
Temtem can also be dual types such as Water and Wind. That can be a huge factor when figuring out which attacks are effective and what attacks they’re vulnerable to.
An Electric-type attacking the Water and Wind Temtem we just described would deal double damage to both Water and Wind. Meaning Electric techniques would hit at four times the damage.
If an Earth-type attacked this pair it would deal half damage to both Wind and Water. Meaning Earth techniques would hit for only one-quarter of the damage.
This is all very important to consider when building a strong and versatile team or building a team for tackling a specific situation such as a dojo.
So let’s really dive in and talk about each type in what situations you might use a specific Temtem in.
Overall, Neutral types are below average when it comes to filling a defensive role even though they are naturally much Tankier than other Temtem. This is because while they only have one weakness which is Mental and they have absolutely no resistance. Meaning every technique will do normal damage to them.
However, on the offensive side of things, Neutral comes in slightly above average due to only being resisted by one type which is Metal. That means Neutral attacks are capable of always dealing with damage to most enemies. Unfortunately, no moves in the Neutral pool are super effective to any Type.
Fire Temtem occupied an interesting place on a team. In terms of defense, they’re relatively strong touting three resistances and only two weaknesses. This allows Fire Temtem to act in a much more defensive capacity in comparison to other types.
On the offensive side of things they fall a bit short and end up performing below average as a result. Fire Temtems are only effective against two other types while also being resisted by three types.
Water is the most balanced type in the game, both defensively and offensively. It’s effective against three types, ineffective against three types, resistant to three types, and weak to three types.
This means Water Temtem should fill a more specialized role on your team called upon when needed for a specific situation.
Nature is currently one of the best offensive types in the game. It has a wide range of resistances covering four out of the 12 types while only being weak to two.
Nature Temtem often comes with strong support techniques and have the ability to soak up a wider range of attacks as compared to other types.
However, the offense is a different story. Nature Temtems are only effective against two types and are ineffective against three types. Meaning that Nature Temtem often should play a Tanker and a more supportive role on your team.
If we had to put a label on it, Electric Temtems definitely fall into the aggressive category.
They’re effective against four types but also ineffective against four types as well. This gives players a powerful specialized tool that they can deploy in a glass cannon type scenario. Luckily Electric Temtems are also rather defensive, resisting two types while also having only two weaknesses.
Earth Temtem could most closely be compared to Water Temtem in terms of balance but come in a little lower on the rankings. Making Earth types a bit more situational.
They have four weaknesses, which means one-third of all Temtems will be effective against the type. Earth types can make for effective situational tanks but only in the right circumstances. Earth types are just not effective at remaining on the field for long due to the probability that the next swap will be a direct counter.
Mental types may not have the best defense but what they lack in resistances, they make up for in offensive capability. They are only ineffective against Crystal types and the only type effective against Normal.
Mental Temtem gives players wide coverage in terms of effectiveness. On the defensive side of things, Mental Temtems are great but players should be able to see a counter coming from a mile away. They’ll just have to be on them for one of the three more offensive types in the game which is Electric, Crystal, or Digital.
If we were trying to find a Temtem type that was most similar to Neutral, it would definitely be Wind types.
In terms of offensive effectiveness, they’re fine but don’t stand out in most common situations. They are the only type effective against Toxic so keep that in mind but everywhere else their average or ineffective.
Defensively, it’s not a bad idea to have a Wind Temtem around and are only presented with a challenge when up against Electric types. Because of the aptitude to take on Toxic Temtems, Wind types should always be top of mind in those types of situations.
When it comes to offensive capabilities, look no further than Digital Temtems. Remember that fight with Max? yeah, you do!
Digital Temtems are effective at dealing with the three most aggressive types in the game. Once you work in the fact that they’re ineffective against literally nothing. You can see why the Digital type deserves the number one spot.
Defensively, Digital types aren’t great and will often fall victim to the faster more effective techniques of both Water and Electric types. But Digital’s resistance to Toxic types makes for some interesting aggressive play.
Being aggressive and swapping Digital Temtem in is probably the best situation since leaving them on the battlefield exposes them quite a bit.
Much like Electric and Mental, the Melee type is definitely suited for an offensive style. While the type isn’t overpowering it doesn’t have a hard time dealing with anything below its tier.
Defensively, it’s not bad either, only taking increased damage from Digital and Mental. Two types are more suited than Melee for offensive play. For that very reason Melee types just become a less important pick since those top tiers offensively check off the same boxes.
They’re not a bad type to have around by any stretch but they bring less to the table than a Digital or Mental Temtem.
Another relatively balanced type, Crystal is effective at dealing with the quick aggressive types such as Electric and Mental while being resistant to Electric, Mental, and Toxic the most offensive type in the game.
On the other side of the coin Crystal Temtems are weak to Fire, Earth, and Melee, all types that fill specialized gaps on teams. Which makes Crystal a relatively safe bet since the offensive potential outweighs the defensive pitfalls.
The final type we have to talk about is Toxic and clearly the most superior defensive type in the game. Toxic techniques are effective against Water and Nature. A dual Types Temtem players will utilize this early on in their adventures due to their abundance in the earlier zones.
In terms of effectiveness, they’re the hard counters to both types as they’re also resistant to Water and Nature techniques.
Offensively, Toxic Temtems is relatively ineffective against Earth, Digital, Crystal, and other Toxic types. Their ability to take a hit is unparalleled only falling victim to effective Wind techniques.
For the most part, you won’t see Toxic types played aggressively but who knows that could always change in the future.
How Temtem Types Work On Offensive And Defensive Plays
To understand how Temtem types work both offensively and defensively we have to break down this chart even further.
Defensive types can be categorized as walls or tanks used for soaking up damage and stalling battles. While offensive types can be categorized as direct counters or glass cannons. Balanced types can fit in anywhere on your team, it can help fill the gaps evening out a team. Making it more flexible and unpredictable in a battle.
Of course, we can’t forget about dual types of Temtem assigned to simultaneous attributes. In this regard, defensive types make for the best combinations since it allows their weaknesses to melt away. While offensive types compound in the opposite direction making them more vulnerable when assigned a second type.
Wrapping This Up!
It’s important to note that any of this at any time could change over the course of early access. This is the time where the developers are looking at these interactions closely. Monitoring if there are any types that are over or underperforming in any given situation.
Of course, if the news does change we will be updating this article so you don’t miss a thing. If you like this Temtem Types guide, we’ll have plenty more to look forward to in the future so don’t forget to bookmark this and comment below to get updated.